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Your Course For Alderaan
The Ultimate Power In
Review by: Carl 'Mike' Hardy, The Flight
Leader, Red 32
Now that I've
said that. Let me explain why.
This is the newest
of the Dark Side Objectives being to be released by the Third Anthology.
While the Third Anthology caters mainly to the Light Side, this Objective
helps a Dark Side strategy that has been on many people's minds since the
A New Hope Expansion... Blowing stuff Away!
The first side
of this objective is rather straight forward. Deploy the Death Star,
Docking Bay 327 and your initial CPI Target, Alderaan. For the remainder
of the game, the Light can't play anymore Revolutions (nice), but, you
can only shoot at Alderaan, the Rebel Bases and any planet used by the
Light Side Objective, Local Uprising. Thus, the concept of the "Drive
By" (blowing systems up systematically along the space lane) would be illegal.
This means, the Profiting or Harvesting mains on Tatooine, or the Ewok
Hoads on Endor are relatively safe from the Empire Planet Busting Bug Swatter...
from this side of the Objective is that fact that you can fish for any
card with "Death Star" in the title and deploy it. This gives you
the Super Laser, pretty much on the first turn... No waiting around
for the Bug Swatter now. You can also get your Death Star defense
forces ready in pulling your Death Star Troopers. 'Cause Lord knows,
the Light's gonna come pay you a visit! Not only that, you can grab
Death Star sites at your leasure if you're low on Force generation.
so known benefit from this Objective is that since the Objective is played
instead of a Starting Location, you'll still get to go first, even though
you deployed the Death Star per the Objective's instructions. That
is, unless, the Light forces the issue with the Throne Room.
Objective is relatively easy... Well, at least when you compare it
to Massassi Base Ops. Just vape Alderaan and you're in. Once
flipped, it doesn't flip back. No worries there.
The flip side
of this Objective gets means... Really mean. It virtually turns
the Death Star into a Star Destroyer "Haven" giving them a deploy bonus.
It also adds to the hurt by adding to your Force drains at battleground
systems where you have a Star Destroyer. Use this with Kuat Drive
Yards and you pushing out SD's at a maddening pace!
To be honest,
this is just the Objective that I was looking for. I love Star Destroyers
and now, with a little help from this Objective, they're actually viable
in tourny play!
Next, if you
Blow up Yavin 4, you'll add to the Force loss for each Yavin 4 site, the
Light's deployed... If he does play with the Throne Room...
Heaven help him!
Red 32's Combos:
SYCFA + Come Here You Big Coward + Imperial
Arrest Order= Keep you precious DS locaitons safe a Light Side invasion
force (or Force draining for that matter) for a little while. Toss
in Put All Sections On Alert or Counter Surprise Assault to make any invasion
force wish they were somewhere else.
SYCFA + Death Star Assault Squadron =
Do you really think you can do an Attack Run on me?
SYCFA + Navy Troopers = They deploy for
1 and are power 3 when defending a battle... Toss in Stunning Leader
and Trooper Assault for more pain.
TUPITU + Admiral Ozzel = Now those SD's
are deploying at -3 (-2 for Victory's).
TUPITU + Kuat + Kuat Drive Yards = Imperial
Class Destroyers are deploy -2 and Immune to attirtion <4 and you can
go diving for them too!
Red 32's Power Ratings:
Ground = 5.0
Space = 9.0