Dark Side Ground Decks...

Jabba's Minstrals
Deck Design by: Tom Thigpen
Strategy by: Tom Thigpen
Editorial by: Carl 'Mike' Hardy, Red 32
Date: 1999
Locations (7)- 
  Tatooine: Jabba's Palace (start) 
  Jabba's Palace: Audience
  Chamber 
  Tatooine: Jundland Wastes 
  Tatooine: Tusken Canyon 
  Tatooine: Cantina 
  Tatooine: Lars' Moisture Farm 
  Jabba's Palace: Entrance Cavern 

Characters (36)- 
  Ak-rev x2 
  Umpass-stay 
  Greeata 
  Dodo Bodanwiedo 
  Barquin D'an 
  Rystall 
  Sy Snootles 
  Kithaba 
  Yuzzum x2 
  Lyn Me 
  Rappertunie 
  Jabba 
  Jabba the Hutt 
  Boelo 
  Boba Fett (CC) x2 
  Bane Malar 
  Dengar 
  Nizuc Bec 
  Kitik Keed'kak 
  Djas Puhr x2 
  Outer Rim Scout x4 
  Abyssin x8 

Starships (4)-
  Jabba's Space Cruiser 
  Bossk in Hound's Tooth 
  Mist Hunter 
  IG-2000 

Effects (6)- 
  Scum and Villainy x2 
  Reactor Terminal 
  First Strike 
  Oppressive Enforcement 
  Den Of Thieves

Interrupts (7)-
  Twi'lek Advisor 
  Elis Helrot x4 
  Abyssin Ornamet x2 

     Start out with Jabba's Palace and whatever effect you feel like.  Use the Palace's text to grab the Audience Chamber, then either play Jabba if you drew one or draw until you get a character of ability 3 or 4.  Then use the Chamber's text to grab Ak-rev, and search for a musician every control phase.
     When you see a weakness in the opponent's ground forces, Elis over and initiate battle (and pray to God that they don't have Quite A Mercenary.)  It's not uncommon to have 60+ power to your opponent's 0 if you do it right!
     This is just a sample deck, it can be far better.  It's mostly a non-competitive fun deck.
 -Tom Thigpen-     I've been kind of romantisized about usuing musicians...  There are many of them out there and they're quite a bunch of colorful characters.  Still, to play such a deck in competitive tournament play seems a very difficult task at best.
     For this deck, I may reduce the amount of Chaarcters (particularly non-musicians as they don't fit the 'theme' of the deck).
     Tinker with it, see how it works for you!

 -Mike, Red 32-


Corulag Operations
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Editorial by: Carl 'Mike' Hardy, Red 32
Date: 1999
Locations (9)-
  Corulag
  Spaceport Prefect's Office
  Spaceport City
  Spaceport Street
  Spaceport Docking Bay
  Forest
  Jungle
  Swamp
  Desert

Characters (29)- 
  Darth Vader with Lightsaber x2 
  Imperial Trooper Guard x3
  Imperial Squad Leader x4
  Stormtrooper Cadet x4
  Stormtrooper x4
  Corulag Operative x12

Starships (4)-
   TIE Scout x4

Effects (6)-
  Strategic Reserves
  Den Of Thieves 
  Well Guarded
  Presence Of The Force x2
  Expand The Empire

Interrupts (11)-
  Twilek Advisor x3
  Trooper Assault x4
  Abyssin Ornament x2
  Ghhhk x2

Objectives (1)-
Imperial Occupation/ Imperial Control

     "Behold the power of CHEESE..."
     Many players have a very bad taste in their mouths regarding operatives and the decks that are built around them.  I know...  I'm one of those witch hunters.    However, ever since the Special Edition expansion came out, I've had this fondness for the Corulag and Kashyyyk Operative.
     I liked the Corulag Operative because they worked with troopers.  Since Cloud City's Trooper Assault, I've loved troopers.  This deck make use of troopers and their advantages with Trooper Assault.
     This deck is designed to get an operative and a buddy out on the table relatively quickly.  Most of these characters are cheap to deploy and not effected by Goo Nee Tay.  They're also non-unique meaning, that with both Den Of Thieves and Strategic Reserves, I may cancel two Force drains (in addition to the Force drain -1 stipulation when I flip the Objective).
    Here are a few tricks.  The Imperial Squad Leader is both a Trooper (Sandtrooper) and a Leader.  Put one at the Spaceport Prefect's Office with to make the other troopers power and forfiet +1.  Drop Expand The Empire at the Spaceport City for Force drains of +1 at the City's adjacent sites.
     The TIE Scouts are to attempt to cencel Hidden Base and The Planet That It's Farthest From.  You can use the Ghhhk to help if they get caught in a Light Side beat down.
     It's cheesy...  It's old news...  You might hate it...  But, I love troopers, and this makes good use of them.

-Mike, Red 32-


Pote Snitkin & The Skrilling Hoard
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Editorial by: Carl 'Mike' Hardy, Red 32
Date: 1999
Locations (10)-
  Tatooine: Jabba's Palace
  Jabba's Palace: Audience Chamber
  Jabba's Palace: Droid Workshop
  Jabba's Palace: Entrance Cavern
  Jabba's Palace: Dungeon
  Jabba's Palace: Rancor Pit
  Tatooine: Desert x3
  Tatooine: Tusken Canyon

Characters (29)-
  Jabba The Hutt
  Galid
  Chall Bekan x2
  Pote Snitkin
  Skirlling x12
  Gamorean Guard x3
  Weequay Skiff Master x3
  EV-9D9
  CZ-4 x5

Creatures (2)-
  Bubo x2

Vehicles (3)-
  Skiff x3

Effects (3)-
  Den Of Thieves
  Scum and Villany
  No Bargain

Interrupts (13)-
  Twilek Advisor x3
  Abyssin Ornament x2
  None Shall Pass x5
  Hutt Smooch x3

     If you can protect Tatooine: Jabba's Palace, you should be able to get the majority of the Jabba's Palace sites out relatively quickly.   Getting Galid at the Audience Chamber can really make decent drains our of Jabba's Palace.
     EV-9D9 with some CZ droids in the workshop also works very well...  Hint:  Keep the Droid Workshop adjacent to the Audience Chamber, that way you can use CZ's game text if a battle happens in Jabba's Court...
     The None Shall Passes keep's those heinous EPP's out of Jabba's hair (or lack there of), and also recycle a nice juicy 5 destiny.
     With Scum And Villiany, No Bargain, Jabba The Hutt and Pote Snitkin in place each of your Skrillings are Power 4, Forfiet 5 and Deploy of 1...  More than enough to nail the coffin on the light side!!!  Plus with Scum and Villainy you get to retieve 2 Force when you battle!  If you can squeeze in a First Strike, you'll be regenerating 3 Force each battle!!!
     This deck has only 4 easy to get rares...  A cheap deck that's got it where it counts!

-Mike, Red 32-


Main's and Toys
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Editorial by: Carl 'Mike' Hardy, Red 32
Date: 1999
Locations (8)-
  Tatooine: Jabba's Palace
  Jabba's Palace: Audience Chamber
  Tatooine: Lar's Moisture Farm
  Tatooine: Jundland Wastes
  Tatooine: Tusken Canyon
  Tatooine: Cantina x2
  Imperial Holotable

Characters (16)-
  Darth Vader x3
  Grand Moff Tarkin x2
  Jabba The Hutt
  Boelo
  Bane Molar
  Boba Fett with Blaster Rifle
  Zuckuss
  Djas Phur
  Brangus Glee
  General Veers
  Admiral Ozzel
  DS-61-2
  DS-61-3

Creatures (1)-
  Bubo

Starships (3)-
  TIE Scout x3

Vehicles (3)-
  Blizzard 1
  Blizzard 2
  Dune Walker

Weapons (3)-
  Vader's Lightsaber x2
  Dark Jedi Lightsaber

Effects (4)-
  Bad Feeling Have I
  Presence Of The Force x2
  Expand The Empire

Interrupts (22)-
  Sense x4
  Alter x5
  You Are Beaten x2
  Monnock x3
  Ghhhk x2
  Masterful Move x2
  Twilek Advisor x2
  The Circle Is Now Complete
  It's Worse

     This is your standard fare Mains and Toys deck.  It boasts all of the tricks and gimicks that you know and love.
     It makes ample use of Sense and Alter (as any self respecting Mains and Toys deck would).  It also maintains a token space force, mearly to attempt to cancel the occasional Hidden Base deck.
     In my area, most players are moving away from Hidden Base.  The reasons are, if up against a Force drain -1 Objective (Ralltiir Operations), it's Force draining potential is considerably reduced.  Many, Light Side decks are moving back to the ground power style...  This deck confronts this trend directly.
     While still effective against Hidden Base.  It's a good idea to pick the systems you probe wisely.  This meager spce force is no match for a well equiped HB X-wing Swarm strategy.

-Mike, Red 32-


Powered Armor
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Editorial by: Carl 'Mike' Hardy, Red 32
Date: 1999
Locations (10)-
  Tatooine: Jabba's Palace
  Jabba's Palace: Audience Chamber
  Jabba's Palace: Droid Workshop
  Jabba's Palace: Entrance Cavern
  Jabba's Palace: Dungeon
  Jabba's Palace: Rancor Pit
  Tatooine: Jundland Wastes
  Tatooine: Lars' Moisture Farm
  Tatooine: Tusken Canyon
  Tatooine: Cantina

Characters (22)-
  Jabba The Hutt
  Galid x2
  Myo x2
  Boba Fett (CC) x2
  Abyssin x12
  Weequay Skiff Master x3

Starships (3)-
  TIE Defender x3

Vehicles (3)-
  Skiff x3

Devices (2)-
  Mandalorian Armor x2

Effects (9)-
  Den Of Thieves
  Expand The Empire
  Bad Feeling Have I
  Scum and Villany
  Dijillistic Tatoo
  No Bargain
  First Strike
  Presence Of The Force x2

Interrupts (11)-
  Twilek Advisor x3
  Abyssin Ornament x2
  Hidden Weapons x4
  Ghhhk x2

     This is a deck I constructed a little after the realease of  the Jabba's Palace.  It makes use of the strong Abyssins and all of the Destiny 2's and 3's to really make Hidden Weapons sing.
     I've fine-tuned it for Special Edition.  Adding a token space force to cancel Hidden Base and Dijillistic Tatoo to protect my Abyssin representitive, Myo.
     Essentially, the trick to the deck is to drain normally, then, when they come to battle you, play Hidden Weapons to capture their stronger characters.  After the battle, escort the captive to the Dungeon for a quick 2 Force retrieval.
     Scum and Villiany makes deploy and battling much easier and worth-while.  Toss in a First Strike and it can really bring back the Force.

     Enjoy!

-Mike, Red 32-


The Freezer
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Editorial by: Carl 'Mike' Hardy, Red 32
Date: 1999
Locations (10)-
  Cloud City: Security Tower
  Cloud City: Carbonite Chamber
  Cloud City: Casino
  Cloud City: Downtown Plaza
  Cloud City: Porttown District
  Cloud City: Interogation Room
  Cloud City: Chasm Walkway
  Jabba's Palace: Audience Chamber x3

Characters (22)-
  Lando Calrissian x2
  Lobot x2
  Jabba The Hutt
  Pote Snitkin x2
  Skrilling x10
  Ugnaught x2

Devices (1)-
  Carbon Chamber Console

Effects (7)-
  Den Of Thieves
  Scum and Villany
  Dijillistic Tatoo
  Carbon Freezing
  Reactor Terminal
  Presence Of The Force x2

Interrupts (19)-
  Twilek Advisor x4
  Abyssin Ornament x2
  Ghhhk x2
  Prepare The Chamber
  Cloud City Sabbac x10

Objectives (1)-
  Carbon Chamber Testing/ My Favorite Decoraiton

     Here's something for you carbon freezing fans.
     Using the Carbon Freezing Objective, you can get a lot of stuff on the table realetively quickly.  This give you a chance to do a lot of things on Cloud City.
     The focus of this deck is to play Cloud City Sabbac. True, I'll freeze the captive that's given me too, but, I can do a lot damage with a good Sabbac hand.
     This deck uses Skrillings for their high destiny.  This makes playing Sabbac easier.
     I don't try to flip the Objective, that simply takes too long and forces me to fight ontwo fronts...  But, I will play with the Audience Chamber, Jabba and Pote Snitkin.
Playing with these lets me get a good power out of the Skrillings, and I can also play Scum And Villiany.
     Once you have developed the Audience Chamber.  Jabba, Pote, Dijillistic Tatoo.  Freeze your captive.  Then get Lando (with Lobot protecting him) to the casino to play some Sabbac.
     Even against the dreaded Hidden base deck, you should do well... Simply because if you win, you win his starfighters.  That's nice.

-Mike, Red 32-


CHiPs
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Editorial by: Carl 'Mike' Hardy, Red 32
Date: 1999
Locations (8)-
  Endor
  Endor: Landing Platform
  Endor: Bunker
  Endor: Backdoor x2
  Endor: Forest Clearing
  Endor: Dense Forest
  Endor: Ancient Forest

Characters (15)-
  Darth Vader w/ Lightsaber
  Grand Moff Tarkin
  Major Hewex
  Lieutenant Arnet
  Corporal Avarik
  Sergeant Elsek
  Biker Scout Trooper x6
  AT-ST Driver x3

Starships (8)-
  Dreadnaught Heavy Cruiser x2
  Black Squadron TIE x3
  TIE Defender x3

Vehicles (10)-
  Speeder Bike x7
  Tempest Scout x3

Effects (6)-
  Battle Order
  Establish Secret Base
  Ominous Rumors
  Strategic Reserves
  Presence Of The Force x2

Interrupts (12)-
  Twilek Advisor
  Ghhhk x2
  High Speed Tactics x4
  All Power To Weapons x2
  Combat Readiness x2

Objectives (1)-
  Endor Operations/ Imperial Outpost

     Ah, don't you just love the rumble of motorcycles?  The freedom of being just you and your ride...  The wind in your hair...  The way you can just slide through traffic?
     If you're into bikes...  Then this deck is for you!  It makes extensive use of Biker Scouts and their hawgs.  It even comes complete with an Objective that works well with 'em..
     Let's start with the Locations.  Here's a healthy assortment of Endor Locations to help you get a very good foothold on you secret base.  I've added an additional Backdoor as this is really Endor's "Cantina" (remember all the juicy Force drains you got out of that locaiton?).
     The Character cadre is also pretty impressive...  But not over expensive.  Again, you've got the Biker Scouts...  Even some unique ones (easy to get because their uncommon).  Vader and Tarkin are there, but, you can fiddle with it at your leasure.
     You'll need a space contingent, so I added the best!  Dreadnaughts and TIE's are just too good to pass up here!  I have a healthy helping of Speeder Bikes and some Tempest Scouts for back up.  Feel free to add in some Unique Tempest units if you have any.
     I find that Battle Order is one of the most powerful cards in the game!  It forces your opponent to diversify.  No more do you get the Tatooine "Main Drain".  Even Hidden Base takes a big hit with this card.  Security Precautions is a must if you play in an area that favors HB.  Switch out a Presence if you have to.
     For the Interrupts, I've added some All Power To Weapons to help your TIE's out (they just wouldn't be any good without 'em).  Combat Readiness is a must if you want to do any Reacting.  The ability to activiate force can be essential if you stall out in the early game.  High Speed Tactics makes Biker Scouts a real hassel for the Light.  Best of all, many of these cards recycle high destiny back into your deck.  Always a good thing.
     Take it and see how it works for you!  Enjoy!

-Mike, Red 32-


State Champion Dark Side Deck
Skrillings El Carbon
Deck Design by: Clayton Atkin
Strategy by: Clayton Atkin
Editorial by: Carl 'Mike' Hardy, Red 32
Date: Apr 25, 2000
CORRECTED!!!
Locations (9)-
  Cloud City: Security Tower
  Cloud City: Carbonite Chamber
  Cloud City: East Platform
  Tatooine: Jabba's Palace x2
  Jabba's Palace: Audience Chamber
  Tatooine: Cantina
  Tatooine: Jundland Wastes
  Tatooine: Lars Moisture Farm

Characters (18)-
  Darth Vader w/ Lightsaber x2
  Pote Snitkin x2
  Brangus Glee
  Skrilling x13

Creatures (1)-
  Bubo

Starships (4)-
  Boba Fett In Slave 1
  Zuckuss In Mist Hunter
  Dengar In Punishing One
  Bossk In Hounds Tooth

Devices (1)-
  Carbonite Chamber Console

Effects (14)-
  There Is No Try
  There'll Be Hell To Pay x2
  3720 To 1 x4
  Scum And Villiany x2
  Den Of Thieves
  Battle Order
  Imperial Arrest Order
  Security Precautions
  Reacter Terminal

Interrupts (12)-
  Twilek x4
  Always Thinking With Your Stomach x2
  Abyssin Ornament x2
  Masterful Move
  Monnock
  Ghhhk
  Look Sir, Droids

Objectives (1)-
  Carbonite Chamber Testing/ My Favorite Decoration

     "I can't believe you won with that deck."  That's the phrase I've heard the most since winning the SWCCG California State Championships.
     If you sit back and think about it, its really no surprise at all.  There were really only 3 cards I was worried about running into to counter my strategy.
     Alter:  If you can keep Scum and Villiany off the table, I won't be able to keep regenerating my cards every time I initiate battle.  In 2 out of the 3 games I played with this deck, I hit my opponent with 6 or more inserts  throughout the game  because I was able to keep getting them back.
     Grimtaash:  This card, more than any other, could have wrecked my day.  Because of the way I play this deck, I always waited for my opponent to deploy something before I went to work.  Surprise was a HUGE factor.  Grimtaash would have taken away the surprise, and a few cards out of my hand for my trouble.
     Don't Forget the Droids:  The single best counter to dark side odds.  If my opponent has this in their hand, there is no fear when activating.  In tournaments that I attended leading up to the Championships, I only faced 1 person who was playing with this card.  The only way to counter this, is to grab the first one they play with There'll Be Hell to Pay, and hope they run out of DFTD's before you run out of 3720 To 1.
     I did run into these cards, but it was a different one in each game.  Not a single deck that I saw carried all 3 counters.  Another interesting fact, all 3 people that I defeated with this deck finished in the top 10 of the championships.  Sean Pon (9th) Alfred Dong (8th) and Shawn Ely (5th).
     Now forsome strategy.
     Start with There is No Try as your starting effect against everything except Hidden Base (Security Precautions) and Operatives (Battle Order).  Use your 3 floating Twileks to get the effects you need as soon as possible.
     Once Battle Order and Imperial Arrest Order are on the table, you've got control of the game.  You don't have to worry about Nebruning Mains, and for them to do anything, they'll have to activate force....thus running the chance of being hit with 3720 to 1.
     While Pote is in the Audience Chamber (which you can pull out of your deck with the Objective) and Scum and Villiany is out, your little Skrillings turn into deploy 1, power 4 beasts which can put the hurt on any Mains and Toys posse.

-Clayton Atkin/ Mike, Red 32-


ISB Whack-A-Mole
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Editorial by: Carl 'Mike' Hardy, Red 32
Date: May 10, 2000
CORRECTED!!!
Locations (7)-
  Coruscant
  Hoth: Defensive Perimeter
  Endor: Back Door
  Endor: Forest Clearing
  Cloud City: Port Town District
  Tatooine: Cantina
  Tatooine: Jundland Wastes

Characters (20)-
  Darth Vader w/ Lightsaber
  Mara Jade, The Emperor's Hand
  Admiral Ozzel
  IG-88 w/ Riot Gun
  Boba Feet w/ Blaster Rifle
  4-LOM w/ Concussion Rifle
  Zuckuss
  Corporal Oberk
  Lieutenant Renz
  Sergeant Tarl
  Sergeant Torent
  5D6-RA7
  Colonel Wullf Yularen
  Corporal Derdram
  Corporal Vandolay
  Officer Evax
  Probe Droid x4

Starships (4)-
  Executor
  Zuckuss in Myst Hunter
  Boba Fett in Slave 1
  Bossk in Hounds Tooth

Vehicles (2)-
  Blizzard 2
  Tempest 1

Effects (5)-
  Imperial Arrest Order
  Undercover x3
  Broken Concentration

Interrupts (21)-
  Sneak Attack x3
  Twilek Advisor x3
  Ghhhk x3
  Imperial Barrier x3
  Monnock x2
  Nevar Yalnal x2
  Shocking Revelation
  Elis Helrot x2
  Sacrifice x2

Objectives (1)-
  ISB Operations/ The Empire's Sinister Agents

     Here a deck based on the popular "Pacific Blue" Drop-And-Drain ISB Operation deck. I've toned down the number of Outer Rim Scouts simply because they're so freakin' expensive and, for this deck anyway, they aren't that necessary.
     The idea behind this deck is to isolate your opponent's main charactares by playing a little game Whack-A-Mole.  Meaning, you drop one of your ISB Agents to a site and when your opponent comes to pound on him?  Simply Ghhhk the damage away.  With the Arrest Order in place, these characters will be hard to remove from this site.  You can then throw an agent undercover to keep them quiet, or set up beat down of your own.
     Imperial Barrier and Sacrifice can help if you're low of Ghhhks.  Elis can get your heavy hitters to where you need them (beware that you are also under the arrest order with regards to Elis).  As you've got a lot of unique males in your deck, Oola (which is kind of popular around here in No Cal) may be a problem.  To help, there's a Shocking Revelation here.
     And for the beat down of your own?  Sneak attack give you monster destiny?  Plus there's a good assortment of your favorite ECC and EJP characters, Vader and Mara Jade (whose also a spy as well!).  Plus, the added forfeit of your characters with IAO will increase the longevity of these characters.
     Spying has never been so much fun.  Enjoy!

-Mike, Red 32-


Yavin Buster
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Editorial by: Carl 'Mike' Hardy, Red 32
Date: June 15, 2000
Locations (9)-
  Yavin 4
  Yavin 4: Jungle
  Yavin 4: Docking Bay
  Swamp
  Jungle
  Forrest
  Dagobah: Cave
  Executor: Meditation Chamber
  Imperial Holotable

Characters (15)-
  Darth Vader x2
  Darth Vader w/ Lightsaber
  Grand Moff Tarkin
  Mara Jade, The Emperor's Hand
  Commander Igar
  General Veers
  DS-61-2
  DS-61-3
  DS-61-4
  Danz Borin
  Lieutenant Arnet
  AT-ST Pilot x3

Creatures (1)-
  Bubo

Starships (4)-
  Zuckuss in Myst Hunter
  Boba Fett in Slave 1
  Bossk in Hounds Tooth
  IG-88 in IG-2000

Vehicles (8)-
  Blizzard 1
  Tempest 1
  Blizzard Scout 1
  Tempest Scout 5
  Tempest Scout 6
  Tempest Scout Walker x3

Effects (7)-
  Imperial Arrest Order
  Failure At The Cave
  Imperial Decree
  Rebel Base Occupation
  Organa's Ceremonial Necklace
  Security Precautions
  Bad Feeling Have I

Interrupts (15)-
  Twilek Advisor x3
  Imperial Barrier x2
  Sense x4
  Alter x3
  Masterful Move
  Monnock x2

Objectives (1)-
  Imperial Occupation/ Imperial Control

     The focus of this deck is to counter a very popular strategy that is really touch to play against, if you aren't prepared for it.  That deck strategy is Yavin 4 Thorne Mains...  The idea for the Light is to start with the Throne Room (thus, starting the game), then proceed to choke you out by denying you Force (by not deploying Force rich site for you and Revolving all of the site you deploy).
     First off, you want to start with Yavin 4 as per the instruction of Imperial Occupation.  Next grab the Swamp and the Jungle.  Since Light Side goes first, he must deploy his location first.  Then you deploy yours.  This way you can convert his swamp before he has a chance to pull out his Nudj's.  To add insult to injury, you can fish for your Bubo to eat any Nudj's he foolishly deploys.
     Proceed with the Occpation of Yavin.  Use the Tempest Scouts to their fullest advantage.  Leaving behind enough Force to react if necessary.  Go for Imperial Decree first.  This will stop any heavy draining and suspend Revolution.  This will allow you to get the Force generation sites (Med Chamber, Warroom and Cave) and establish your dominance on Yavin.
     Once you get Zuckuss in Myst Hunter or Boba in Slave 1, go for the Rebel Base Occupation to close the deal.
     Be ready to go to Hoth with your walkers if your opponent hits you with A New Secret Base.  Don't go with just Vader and a group of scubs... They'll get Ice Stormed.  No lightsabers in this deck?  Well, although I do have Failure At The Cave, I'm not counting on it if I run into a Trainer deck.  I prefere to let Imperial Decree slow down the Light Side and Rebel Base Occupation finish him off.
     The Imperial Barriers prevent a serious beatdown, but, don't depend on them...  Reacting is the key to keeping you safe from a beatdown.  IAO keeps the Light from surprising you with a teleporting hit squad.
     Enjoy it and see how it works for you!

-Mike, Red 32-


Jabba's Scummy Abyssins
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Date: July 3, 2000
Locations (9)-
  Tatooine: Jabba's Palace x3
  Jabba's Palace: Audience Chamber
  Jabba's Palace: Dungeon
  Jabba's Palace: Rancor Pit
  Tatooine: Great Pit Of Carcoon
  Tatooine: Docking Bay 94
  Tatooine: Cantina

Characters (22)-
  Jabba The Hutt
  Galid
  Myo x3
  Boba Fett w/ Blaster Rifle x2
  Jodo Cast
  IG-88 w/ Riot Gun
  4-LOM w/ Cuncussion Rifle
  Chall Bekan
  Cloud City Engineer
  Abyssin x10

Creatures (2)-
  Rancor
  Bubo

Starships (4)-
  Zuckuss in Mist Hunter
  IG-88 in IG-2000
  Bossk in Hounds Tooth
  Dengar in Punishing One

Devices (1)-
  Mandalorian Armor

Effects (6)-
  Bad Feeling Have I
  Scum and Villany
  Search And Destroy
  Security Precautions
  Presence Of The Force x2

Interrupts (17)-
  Twilek Advisor x3
  Abyssin Ornament
  Hidden Weapons x4
  Sense x4
  Hutt Smooch x2
  Trapped Door

Objectives (1)-
  Court Of The Vile Gangster/ I Shall Enjoy Watching You Die

     A variant on my Powered Armor deck above, juiced up with the new Enhance Jabba's Palace cards that recently came out.  This deck is a heck of a lot of fun to play!  I love it!
     With Search And Destroy out with the Court's game text, you opponent starts to lose a lot of Force if he doesn't come and get you on Tatooine.  Once he does, that's when the fun begins.  With all the 2's and 3's in the deck, and, with 3 ways to use Hidden weapons (Boba, Jodo and some guy wearing the Armor), capturing high profile characters is a snap!
     IG-88 in IG-2000 is the ultimate probe ship...  knocking out Hidden Base decks.  Zuckuss and Bossk are in there for additional firepower in space!  A cool trick is that Court's game text lets you go fishing for 'em!
     Chall Bekan and a Cloud City Engineer can turn the tables on a Profit deck.  Here's a tech tip:  Normally, Profit will choke out a Court deck because he can deploy over your Audience Chamber, converting yours.  Cloud City Engineer lets you reconvert it by using 2 Force.  Sice you can grab two aliens with Profit's game text, go get Jabba and Chall Bekan.  Chall Bekan lets you grab the Engineer into hand immediately when he's deployed.  On you turn, deploy the Engineer and convert the Audience Chamber!  The tide's been turned!
     Hutt Smooch, Trap Door and Bubo can make the Light Sidethink twice about any rescue attempts on the captives you worked so hard to feed to the Rancor.
     Finally, Sense can help keep you safe from Grimtaash (yes, you are a little suseptible to that!).

-Mike, Red 32-


Mobilized Ralltiir Operations
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Date: July 26th, 2000
Locations (8)- 
  Ralltiir 
  Spaceport Docking Bay
  Swamp
  Jungle 
  Forrest
  Death Star II:  Docking Bay
  Executor:  Docking Bay
  Kashyyyk

Characters (20)- 
  Emperor Palpatine 
  Darth Vader, Dark Lord Of The Sith x2
  Grand Moff Tarkin
  Mara Jade, The Emperor's Hand
  Commander Merrejk
  AT-ST Pilot x4
  Lieutenant Arnet
  Major Marquand
  Commander Igar
  General Veers
  General Tagge
  Admiral Ozzel
  Lt. Cabbel
  Officer Evax
  Trooper Davin Felth
  DS-61-2

Starships (5)-
  Bossk in Hound's Tooth 
  Boba Fett in Slave 1
  Zuckuss In Mist Hunter
  IG-88 in IG-2000
  Emperor's Personal Shuttle

Vehicles (8)-
  Blizzard Scout 1
  Tempest Scout 1
  Tempest Scout 2
  Tempest Scout 3
  Tempest Scout 4
  Tempest Scout 5
  Tempest Scout 6
  Tempest Scout

Weapons (2)-
  Vader's Lightsaber
  Mara Jade's Lightsaber

Effects (5)- 
  Mobilization Points 
  Imperial Arrest Order
  Imperial Decree
  Bad Feeling Have I
  Overseeing It Personally

Interrupts (10)-
  Twi'lek Advisor  x2
  Alter x2
  Sense x2
  Imperial Barrier x2
  Prepared Defenses
  Elis Helrot

Admiral's Orders (1)-
  We're In Attack Position Now

Objectives (1)-
  Ralltiir Operations/ In The Hands Of The Empire

     One of the few Dark decks that only got better with Death Star II is the ROps Deck.  Now, with Mobilization Points, you are able to start activating for a whole lot more at Docking Bays.  I witnessed this deck's precision at the Open tournament at the San Diego ComicCon.  This deck is a close facsimile to the ones that dominated during that tournament.
     Start with Prepared Defenses to grab Imperial Decree, Imperial Arrest Order and Mobilization Points.  Use the Arrest Order to get the Death Star II and Executor Docking Bays.  Deploy some cheap characters there to enhance the Force generation granted by Mobilization points.  Try to get Bad Feeling Have I down as quick as you can...  You have Two twileks to help you.
     Once you have Bad Feeling down, you can start developing your strategy on Ralltiir.  You should be able to flip relatively quickly with the Force activation you get from the Docking Bays.
     Once you flip, you can then proceed with the Emperor and Overseeing It personally.  Tech tip:  You can deploy the Emperor's Personal Shuttle to the Spaceport Docking Bay for 2 Force...  Then deploy the Emperor on it for Free!  Overseeing It Personally will enhance you drains on Ralltiir.
     The Admiral's Order, We're In Attack Position Now, acts as a mini-Occupation at the Ralltiir site your General or Commander controls.    It also helps your Bounty Hunter Ships by removing any opponent's Admiral's Orders that might hinder them.  Just be sure you occupy Kashyyyk to put out this Admiral's Order.  You can only deploy one if you occupy a battleground system.
     The cool part about this deck (which is why it's so tough) is the fact that it isn't all that expensive to put together and it battle with the best of them!  It's also incredibly easy to play.
     Have fun with it!

 -Mike, Red 32-


The Razor
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Date: Aug 22, 2000
Locations (8)- 
  Endor (Start) 
  Endor: Landing Platform (Docking Bay)
  Endor: Bunker x2
  Endor: Forest Clearing
  Endor: Back Door
  Endor: Ancient Forest
  Endor: Dense Forest

Characters (14)- 
  Biker Scout Trooper x8
  Sergeant Irol
  Sergeant Barich
  Sergeant Elsik
  Corporal Avarik
  Corporal Drelosyn
  Corporal Misik

Vehicles (12)-
  Tempest 1
  Tempest Scout 6
  Speeder Bike x10

Weapons (8)-
  Speeder Bike Cannon x4
  Scout Blaster x4

Effects (5)- 
  Biker Scout Gear (Start) 
  Inconsiquential Losses (Start)
  You Cannon Hide Forever (Start)
  Empire's New Order
  Royal Escort
  Parimeter Patrol

Interrupts (12)-
  Prepared Defenses (Start)
  Accelerate
  High Speed Tactics x3
  Pitiful Little Band x3
  Compact Firepower x2
  Combat Readiness
  Go For Help!

Objectives (1)-
  Endor Operations/ Imperial Outpost

     Similar in a lot of respects to my CHiPs deck above, but, with only DS2 and Endor cards in it.  This deck is designed to compete in the new closed tournament formats The Battle Of Endor Tournaments.  It's strength lies in it's deployment speed.  Nothing in here really deploys for more than 2 Force.
     Also, the destiny in this deck is really high!  There are very few cards in here that are under 3 destiny!  This works great with the few nasty surprises that are in this deck.
     First of all the effect selection fits the Biker Scout theme.  I have You Cannot Hide Forever to help me pull any of the other three effects based on what I need against a particular opponent.  If my opponent is playing Ewoks, then, I'll break out with Empire's New Order.  Otherwise, I'll grab either Royal Escort (defense value 5 scouts aren't so bad at all!) or Parimeter Patrol (force him to funnel in from the Rebel Landing Site).
     Now for the tricks!  Pitiful Little Band is awesome against Light Side scouts!  Guess what the Light Side's going to have the most of...  That's right, scouts!  Plus, it's a nice recycling 5 destiny.  High Speed Tactics, an obvious ploy for Biker Scouts, but, if used at the right time, can really miss up your opponent!  Go for help can be another rude surprise for any Rebel force hoping to get the jump on your forces.
     Finally, Compact Firepower.  Gabe Behymer demonstrated the effectiveness of this little jewel at the Thursday Gaming Nights.  Imagine having your Jedi Luke suddenly power and forfeit =0!  All because I fired a Scout Blaster! Yyyyikees!
     It's fun, it's fast and it cuts like a razor!
 

 -Mike, Red 32-