Click here for larger image...
Trade Federation Tank, Assault Division
Review by: Carl 'Mike' Hardy, The Flight Leader, Red 32 
08/03/00

     What is the one problem facing many tank decks nowadays?  Destiny.  Tanks themselves have a horrid destiny of 2, their main weapons pack an unsightly destiny of 1.  Pack enough of these low destiny cards and you'll put your decks destiny ratio right down the sewer...
     This was a big problem for tank themed decks back in the days of Menace Of darth Maul.  There were tanks decks out there...  But, often times they were forced to water down the deck with high-destiny/ low-power character to make up for the tanks attrocious destiny.
     Suddenly, with The Jedi Council, this new Blue Dot tank burst onto the scene.  It sported a destiny of 5!  For a mere sacrifice of one point in power, you got a less damaging ground unit, with a higher destiny and a much more flexible deck building dot.
     This particular machine, like it's red dot cousin, the Armored Division Tank, it carries a bonus at the Naboo Battle Plains.
     The key to this card, however, is it's deck building dot.  Because it's a blue dot card, it doesn't interfere with the other high profile cards you'd normally have to take out in favor of red dot tanks.  Now, your Darth Maul or Aurra Sing decks can have a nice taste of tank along with them!

Red 32's Power Ratings:
Looks = 6.0
     A cool oblique frontal shot.  This picture lends the impression of the fact that it was a hover tank and it had some heavy guns on it.
Offensive Capacity = 7.0
     It sports a lower base power (but, not less than it's deploy).
Defensive Capacity = 6.0
     If it get's beaten, it won't hurt as bad as other tanks would.
Flexibility = 5.0
     The 5 destiny and blue deck building dot makes this card a great addition to any deck needing to fill in some blue deck slots.  Not too expensive, decent power and nominal damage makes this card very veristile in many deck styles.

Red 32's Combos:
Death From Above + Blaster Rifle + Trade Federation Tank = Destiny 5's and 6's all around!
This Is Too Close + Trade Federation Tank, Armored Division + Trade Federation Tank, Assault Disiion = By being able to put out two tanks a turn, you'll have Naboo locked down in no time!


Click here for larger image...
Trade Federation Tank, Patrol Division
Review by: Carl 'Mike' Hardy, The Flight Leader, Red 32 
08/07/00

     Like the Assault Division tank above, the Patrol Division Tanks is another breath of fresh air for the weary red dot tank owners.  It sports the same benefits that the it's cousin maintained, flexible building dot, high destiny, low damage quotient.
     This unit, however, works best at the Theed Palace.  It works best with the Guard Division tanks.  Now, you'll be able to kit out a deck that goes around the Battle Plains (suprising anyone expecting most tanks decks to focus their efforts there) and locks down the Theed Palace.

Red 32's Power Ratings:
Looks = 6.5
     A head on shot.  Unfortunately, some of the tank itself is obscured by the card borders.
Offensive Capacity = 7.0
     It still has a good base power of 4, despite it's deploy of 4.
Defensive Capacity = 6.0
     Less damage makes for longer deck survivability.  A good deck building habbit is to look for cards that hit you with less damage if you lose them in a fight.  This card fits well within that strategy.
Flexibility = 5.0
     Another good deck building habit is to look for the strongest cards with the highest destiny.  A 5 is really good!  Best of all it doesn't take away valuable card slots out of your red dot portion...  Leaving room for heavy hitters like Maul, Sidious, or even more tanks.

Red 32's Combos:
Open Fire! + Trade Federation Tank Laser Cannon + Trade Federation Tank =  It's nice to know that your chances of drawing better destiny with these new tanks are so much better...