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Trade Federation Tank, Armored Division
Review by: Carl 'Mike' Hardy, The Flight Leader, Red 32 
08/03/00

     The first of the vaunted tank series, The Armored Division Trade Federation Tank is a mainstay in most of the venerable tank decks you'll see in tournament play.
     This machine sports a hefty base power of 5, a low destiny of 2 and a stinging damage of 4...  All for a somewhat expensive deploy of 4.  On Naboo, it gets a nice power bonus at the Naboo: Battle Plains, boosting it's overall power to 7.

Red 32's Power Ratings:
Looks = 6.0
     The usual pic of a tank that you'd expect from a card depicting a tank.  Nothing incredibly special here.
Offensive Capacity = 7.5
     It's base power is higher than it's deploy...  That's a plus.
Defensive Capacity = 5.0
     If it get's beaten, it takes a lot of damage.  Often times, this damage of 4 is really hard to swallow.  This thing does not want to lose in a fight.
Flexibility = 3.5
     It red deck building dot makes it hard to fit into Maul or Aurra Sing decks.  You'll usually not find the room for something like this.  Also, it's high deploy and high damage with low destiny makes it dangerous to have in your deck without cards that help it.  If you aren't playing a tank deck, these guys can be a liability.

Red 32's Combos:
Open Fire! + Trade Federation Tank Laser Cannon + Trade Federation Tank = Base power of 10 with a weapon destiny...  All for a deploy of 6.
Armored Assault + Battle Driod Officer: Patrol Division + Trade Federation Tank = Base power of 7 (11 at the Naboo Battle Plains) and if you do happen to lose the battle, you'll only have to lose the Battle Droid.  Toss in a Battle Droid Blaster Rifle, Stap or Trade Federation Tank Laser Cannon for even more fun.  You'll be able to do all of that in one turn with the new Effect, This Is Too Close.


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Trade Federation Tank, Guard Division
Review by: Carl 'Mike' Hardy, The Flight Leader, Red 32 
08/03/00

     Similar to the Armored Division Tank, the Guard Division Tank is also a red dot character that boasts a power of 5 for a deploy of 4.  It also has a destiny of 2 and a damage of 4.
     Unlike it's Armored Division brother, however, it is adapted to another location on Naboo, The Theed Palace.  Here, it's power jumps to 7.

Red 32's Power Ratings:
Looks = 7.0
     This card sports a really cool dorsal view.  It also gives you an impression of it's size as it's superimposed with a couple of hapless gungans...
Offensive Capacity = 7.5
     It's base power is higher than it's deploy...  That's a plus.
Defensive Capacity = 5.0
     If it get's beaten, it takes a lot of damage.  Often times, this damage of 4 is really hard to swallow.  This thing does not want to lose in a fight.
Flexibility = 3.5
     Again, like it's Armored Division brother.  The fact that it's a red deck building dot makes it hard to fit into many other cool decks.

Red 32's Combos:
Armored Assault + Battle Driod Security: Patrol Division + Trade Federation Tank = Base power of 7 (11 at the Naboo Theed Palace) and if you do happen to lose the battle, you'll only have to lose the Battle Droid.