Star Wars CCG
CURRENT RULINGS ![]() I encourage you to download the Decipher Current Rulings Document and Glossary v2.0 for yourself. |
Squadron
Starships-
From: Justin Pakes via Squadron and Discussion Listserve Date: 07/28/00 " Any game action
that takes or places a squadron component (X-wings, Y-wings, TIEs etc.)
to or from a Deck or pile (retrieve, deploy from Reserve, place in Used
Pile etc) can only work with a squadron if it affects all three of the
starfighters depicted on the squadron card.
A pretty self explanitory,
yet, important ruling.
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Nebulon-B
Frigate-
From: Justin Pakes via Squadron and Discussion Listserve Date: 07/28/00 " This starship's
game text is clarified to allow any starship weapon that meets the following
criteria to deploy aboard:
No deploying X-wing Laser Cannons on your Frigates! Period. Quad Laser Cannons, Heavy Turbo Laser Batteries, even stolen Turbolaser Batteries or Ion Cannons can go on, though. Too, bad you couldn't steal a Superlaser and then deploy it on a Frigate, eh? :) |
Staging
Areas-
From: Justin Pakes via Squadron and Discussion Listserve Date: 07/27/00 " The "may deploy" text on this Light Side Effect overrides the deployment restrictions listed on a non-unique Star Cruiser card only. It does not permit the deployment of a non-unique Star Cruiser to Dagobah, for example." No deploying to Dagobah! Period. |
Matching
Pilot/ Starship-
From: Justin Pakes via Squadron and Discussion Listserve Date: 07/27/00 " Matching Pilot-
Use this ruling for
the purpose of Squadron Assignments/ Combat Responce. Thus, Captain
Han can pull you Gold Squadron One (as GS1 is a Persona of the Millenium
Falcon).
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Inconsequential
Losses/ Superficial Damage-
From: Justin Pakes via Squadron and Discussion Listserve Date: 07/27/00 " The game text
"may forfeit one of its weapons" means that the character, starship or
vehicle may only forfeit a weapon deployed on that character, starship
or vehicle. Thus a character cannot use this Effect to forfeit an artillery
weapon at the same location, a starship cannot forfeit an Orbital Mine
at the same system and so on.
OK, another common sense ruling. You can't forfiet Timer Mines, Seekers or anything that doesn't deploy on a Character, Starship or Vehicle. However, any weapon that does forfiet in a battle (Artillery Weapons can forfiet) goes to the Used Pile. |
Bombers-
From: Justin Pakes via Squadron and Discussion Listserve Date: 07/27/00 " All starships of class B-wing or TIE/sa are considered to be "bombers" for game text that refers to this characteristic." Scimitar 2 is considered a TIE Bomber with respect to Planetary Subjugation. Obviously, this is common sense. But, somebody out there thought it needed to be clarified. |
Permanent
Astromechs-
From: Justin Pakes Date: 07/04/00 " A stolen starship
with a unique permanent astromech aboard is treated the same way as a stolen
starship with a unique permanent pilot aboard. That is, the permanent astromech
is lost, and a single astromech capacity is
This relieves some
of the concern over what happens if Artoo in Red 5 were to be captured
and stolen via Tractor Beams.
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True Tie
Resolution-
From: Bruce Umene Date: 06/30/00 " In case of a
true tie, apply these tie breakers in order:
Tied after final
confrontation: There has been a couple of questions in what are you
supposed to do if after a final confrontation is played and both players
end with the exact same score.
This tournament ruling
comes also as a results of situation at the Coruscant Regional where there
was an attempt to produce a true tie between players to fix the standing
and Force a final confrontation between these players.
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Pre-determining
Game Outcomes-
From: Bruce Umene Date: 06/23/00 " Tournament Directors:
If you know of, hear of, or suspect any players of collusion to pre-determine
the outcome of any game, you can take steps as if this was cheating.
You will need to take the appropriate steps if this occurs. In other
words, investigate the claims. Not only is it very unsportsmanlike,
but it defeats the spirit of the game.
This tournament ruling
comes as a results of situation at the Coruscant Regional. It appears
that there was an attempt to produce a true tie between players to fix
the standing and Force a final confrontation between these players.
I'm not totally up on the whole situation.
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Celebrations
& Occupations-
From: Juz Date: 06/16/00 "Damage and retrieval for celebrations and occupations are one lump sum." The results of a
Celebration or Occupation Effect are handles all as one action. So
when a responce is made to such a result (i.e. It Could Be Worse against
the Force damage from Rebel Base Occupation) it covers the entire result
as one action.
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CPI and
Generic Sites-
From: The Ruling Commitee and Juz from the Decipher Discussion BBS Date: 06/14/00 "Since the generic sites do not add or subtract to requirements or results Epic Events, they are not considered when calculating this damage addition." When you look at the Glossary under Generic Sites (page 66) you see this entry. Thus, Generic Site related to Yavin 4, for instance, do not count for the Force lose one would normally take from other Yavin 4 locations. This includes additional Force damage from the Set Your Course For Alderaan Objective. |
Set Your
Course For Alderaan/ The Ultimate Power In The Universe-
From: Glossary v2.0 Date: 06/14/00 "Objective Cards- ...deploy it instead of a Starting Location" This is from the Objective Cards entry on page 98. Even though you'll deploy the Death Star as part of the requirements of Set Your Course For Alderaan, the Objective card was deployed as the Starting Location. Thus, Dark Side would still go first in the game, unless there is some other external consideration (i.e. Light starts with Yavin 4: Massassi Throne Room). |
Hidden
Weapons-
From: Juz via the Star Wars CCG Discussion Listserve Date: 06/8/00 "Hidden Weapons can capture characters that are not participating." Thus, Hidden Weapons may target any character present, and that target does not have to be participating in battle. |
Creatures
and Characters on Non-Creature Vehicles-
From: Juz via the Star Wars CCG Discussion Listserve Date: 03/06/00 "Characters aboard
non-creature vehicles are usually protected from creature attacks.
The game text on
Kind of self explanitory... |
Creatures
attacking-
From: Juz via the Star Wars CCG Discussion Listserve Date: 03/06/00 "Creatures can
attack captives (though they do not attack frozen captives). When
attacking a captive, that
This is in contrast to a previous ruling that I made. When it said sides... I thought it meant sides of the table. In fact, I could have saved a lot of Abyssin scubs if I'd known this rule earlier! |
HYDROPONICS
STATION-
From: The Current Rulings Suppliment to the Glossary Date: 03/29/99 "The first Force you activate during your activate phase may be drawn into hand instead. If a Vaporator on table, the second Force you activate may be drawn into hand." This maintains the orginal intent of the Hydroponics Station that was obscurred because of the new rulings found in the Glossary v2.0. Essentially, it maintains that the Hydroponics Station game text maybe used only during the activate phase. Limiting its use to once per turn (twice, if there is also a Vaporator on table). |
HIDDEN
BASE-
From: The Current Rulings Suppliment to the Glossary Date: 01/99 "(Front)
Flip this card any time after you have deployed five battleground systems
and you "Hidden Base".
This reduces the
Force 'Choke' strategy that was abused during the Hidden Bases first inception.
It also gived the Dark Side a better chance to probe by providing systems
with which to 'probe'.
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GENERIC
SITES-
From: The Star Wars CCG Glossary v2.0 Date: 11/98 "They may be deployed as part of any planet system (except those excluded by their game text) that is already represented on the table by a system location or a non-generic site." This overturns a
ruling that I had made in an earlier tournament.
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WEEQUAY
MARKSMAN-
From: Allen Divers, Rebel Base Leader, Star Wars CCG Squadron Listerve Date: 3/23/99 "If a character is 'hit' outside of a battle, he is immediately lost." This was ruled with
regards to the Weequay Marksman's ability to fire a weapon during the Control
Phase (sort of a "built-in" Sniper card). It means, that if a character
is 'hit' at anytime besides the Battle Phase, he is immediately lost.
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BANE MOLAR
vs. HAN WITH HEAVY BLASTER PISTOL-
From: Allen Divers, Rebel Base Leader, Star Wars CCG Squadron Listerve Date: 2/15/99 "Bane cannot use the weapon at all since he does not have a Permanent Weapon icon." This means that Bane can't use Han's Blaster when does his mind scan thing. He can still use Han's other game text, like adding a Battle Destiny if with Luke or Chewie... |
OPERATIVES-
From: Star Wars CCG Current Rulings Doculment Date: 12/08/98 "You may not voluntarily
deploy or move your operative to a location where you already have an operative
of the same card title. (If this somehow occurs involuntarily, you must
choose one to be lost.)
Essentially, operatives
have been scaled down to where there can only be one at a site and they
have to have support from other characters. They have Presence, thus
can be battled and they do occupy a location, but they don't ever control
a location alone.
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TALLON
ROLL-
From: The Star Wars CCG Glossary v2.0 Date: 11/98 "Target two starfighters (your TIE/ln and any Rebel starfighter) present at same system or sector." This means that only
you TIE/ln's can roll now... TIE Defenders, Avengers, Scouts, Bombers
and Vangards can not use Tallon Roll.
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