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Major
Turr Phennir
Review by: Carl 'Mike' Hardy, The Flight
Leader, Red 32
08/10/00
In my opinion...
Under certain circumstances, this guy's better than the Baron.
He's one of the best pilots out there! Let's examine why:
His numbers:
For a deploy of 2 you'll get the standard Imperial pilot- Power and
ability of 2, forfiet of 3. He's got a destiny of 2, but, he's minus
a warrior icon (boo hiss!).
His text:
This is where he stands out. He adds 3 to power of any TIE he pilots.
Normally, this would be bad, but, since you're most likely going to have
him in a TIE (it's easy with Combat Responce), it's not really a problem.
While in his
matching fighter, Saber 2, he draws a battle destiny if not able to otherwise.
This is a bit of tech, and what makes him better than the Baron in some
cases. The Baron adds a destiny, while that's nice to have, there
are some sintances where he simply wouldn't be able to drawing destiny
at all!
For instance,
at locations like Light Side Kessel or condition like the Light Side has
Jedi Test 2 passed, you would need an ability of 6 or great to even draw
battle destiny. Thus, Baron Soontir Fel wouldn't be able to help you, if
you can't draw destiny, you have nothing to add to. Major Phennir,
however, can draw destiny, even if you normally couldn't, because he says
if not able to otherwise.
This gives you
some flexibility and versatility where the Baron can't.
Finally, Major
Phennir gives you a special ability to take out an Admiral's Orders, Fighters
Coming In, into your hand. Only Admiral Piett and Admiral Ackbar
has such a cool ability! And, since Fighters Coming In hurts typical Light
Side swarm tactics, this can be a life saver and can make Phennir much
more valuable than many of the other pilots out there.
Best of all both
he and his matching ship are Uncommon. Since, you've already bought
boxes and boxes of Death Star II, looking for those ever popular Luke and
Emperor cards, you're very likely to have a megaton of these little jewels!
An amazing space supremacy package, for not a lot of cash!
Red 32's Combos:
Major Turr Phennir + Saber 2 + Fighters
Coming In = Power 6, immune to anything less than 6 and a destiny draw
no matter what. Plus, you can hurt your opponent with Fighters Coming
In, or you can keep it, Reactor Terminal it right back into your deck to
track that nasty 6 destiny!
Major Turr Phennir + Admiral Piett = Make
sure you've got the right Orders before you go into battle!
Red 32's Power Ratings:
Ground = 2.5
Space = 9.0 |