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Force
Field
Review by: Carl 'Mike' Hardy, The Flight Leader, Red 32
08/30/00
How many times have you deployed Vader, his
stick, some forfiet fodder to the Cantina and throught to yourself, "Well,
I've pretty much got this site locked down. Let's Force drain"
Then, from out of nowhere comes EPP suicide Luke! He strikes Vader
down and clears the entire site, just by himself! It happens all
too often in tournament games that I've seen.
You're player Set Your Couse For Alderaan.
The Emperor's chillin' at the Death Star Docking Bay, making the most of
Mobilization Points. You're pretty happy about the fact that you're
taking no battle damage and he's totally immune to attiriton. Then,
from out of nowhere comes EPP suicide Luke! He strikes the Emperor
down and clears the entire site, just by himself! Not a pretty picture,
huh?
In fact, in one game, Han with Heavy Blaster
shot Vader. So much for my plans of keeping Imperial Decree going.
The point is, in this trigger happy, lightsaber
weilding world of Star Wars CCG, it's important to protect your most important
assets, your Dark Jedi. This card can help you do it. Here's
what it does:
This rare card from the Cloud City expansion
is a destiny 4 Used or Lost Interrupt. The Used portion prevents
your Dark Jedi (namely the Emperor and Vader) from being targeted by Character
Weapons. Now, with this excellent card, the most powerful characters
in the game can be hit with a lightsaber or a lucky blaster bolt...
Leaving their immense forfiet intact, or leaving them around to fight another
day.
This card can really screw over your typical
EPP suicide strategy. Now that Vader can't be hit, it won't hurt
so bad if you have to take some battle damage. Heck, Vader may even
be able to survive the fight and watch the EPP suicide trick, fail it's
way right into your opponent's lost pile. The big man goes unscathed!
Just this portion of it alone makes it a must
for newer players that don't have many Vader's to begin with...
The Lost portion also works pretty nice.
By spending 3 Force, you can cancel any kind of targeting against any character
during a battle. Notice in the glossary under Actions- Step 1: Initiatoin
(page 5), many interrupts require a target. Some interrupts (Mandalorian
Mishap, for example) targets your characters in a battle. You can
put a stop to that easily with this card.
A great card that can protect your great characters...
What else could you ask for?
Red 32's Combos:
Force Field + Weapon Levitation = Find your self up against Obi and
Luke with sticks? Steal one and prevent the other from touching you.
Force Field vs. Clash Of Sabers = Wouldn't you rather use your You
Are Beatne to exclude one of his guys instead of wasting it on cancelling
the Clash? Use Force Field, spend 3 Force and rest easy.
Red 32's Power Ratings:
Ground = 8.0
Space = 0 |