Light Side Space Decks...
Hidden Base/ X-wing Beat Down
Deck Design by: Dan Mochizuki
Strategy by: Carl 'Mike' Hardy, Red 32
Editorial by: Carl 'Mike' Hardy, Red 32
Date: 1999
Locations (11)-
  Rendezvous Point
  Corulag x2 (hidden base)
  Kessel
  Tatooine
  Kashyyyk
  Bothawui
  Kiffex
  Coruscant
  Yavin 4
  Roche 

Characters (5)- 
  Luke with Lightsaber x2 
  Obi-Wan with Lightsaber 
  Captain Han Solo x2

Starships (24)-
  X-Wing x8
  Corellian Corvette x4 
  Red Leader in Red 1 
  Red Squadron X-Wing x3 
  Gold Leader in Gold 1
  Gold Squadron Y-Wing x3 
  X-Wing Assault Squadron 
  Tantive 4 
  Spiral 
  Millenium Falcon 

Effects (5)-
  Yarna d'al'Gargan (start)
  Rebel Fleet 
  Legendary Starfighter 
  S-Foils 
  Docking and Repair Facilities

Interrupts (15)-
  It's A Hit x3 
  The Signal x3 
  Out of Nowhere x3 
  Organized Attack x3 
  Don't Forget the Droids x2 
  All Wings Report In 

Objectives (1)-
  Hidden Base/ More Systems Will Slip Through Your Fingers

     Thus far, this deck remains undefeated in tournament play, touts Dan (the creator of this powerful space deck).  Having participated in on record, 3 tournament level games.
     While exceptionally powerful in space, the deck seems to be lacking where it comes to overall ground strength.  However, with a flipped Hidden Base Objective, Rebel Fleet, and It's A Hit working in concert with each other, the Dark Side will find it quite difficult to Force Drain for large amounts without contesting the Light Side's space superiority.
    The additions of the EPP Mains provide some short term ground potential.  They can be used effectively against a Dark "Spread & Drain" tactic...  Later to be forfieted to avoid any possible subsiquent beat down.
     After closer scrutiny, I noticed this deck is quite suceptible to Sense and Alter.  If the Dark Side can cancel Hidden Base quickly and make effective use of Sense and Alter this deck may have a problem being conpetitive against the heavy Tatooine ground drains (especially, if Yarna is canceled and Monnock shows up). Perhap the removal of Legendary Starfighter in favor of Do, Or Do Not may be more effective.

-Mike, Red 32-


Corvette Summer
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Editorial by: Carl 'Mike' Hardy, Red 32
Date: 1999
Locations (10)-
  Yavin 4
  Kessel
  Tatooine
  Bothawui
  Kashyyyk
  Kiffex
  Coruscant
  Correllia
  Hoth
  Roche 

Characters (9)- 
  Luke with Lightsaber 
  Obi-Wan with Lightsaber
  Wedge Antilles
  Leslomy Tacema
  Tamtel Skreej
  TK-422
  Bothan Spy x3

Starships (16)-
  Corellian Corvette x12
  Red Leader in Red 1 
  Gold Leader in Gold 1
  Tantive 4 
  Spiral

Effects (8)-
  Docking and Repair Facilities
  Mantellian Savrip
  Haven
  Undercover x5

Interrupts (17)-
  The Signal x3
  It Could Be Worse x4
  Don't Forget the Droids x2
  Control x5
  Hyper Escape x3

     This is a very old deck design, with a few Special Edition updates.
     It's strength is the fact is uses cheap,  tough and highly forfiet Corellian Corvettes instead of Starfighters which can be Tallon Rolled.  It also uses Undercover Spies to hinder Dark Side Ground Force drains.
     The Mains are included to provide punch when the Dark speads beyond your spy net...  The It Could Be Worses cover the rest of the possible Force loss this deck could run across.
     While it's style is antiquated, it still has punch and can probably surprise your opponent!

Enjoy!

-Mike, Red 32-


HB Shoot 'em up
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Editorial by: Carl 'Mike' Hardy, Red 32
Date: Apr 25, 2000
Locations (10)-
  Rendezvous Point
  Kessel x2
  Kiffex
  Dagobah
  Tatooine
  Yavin 4
  Coruscant
  Hoth
  Corulag

Characters (8)-
  Oola x2
  Figrin D'an x2
  Obi-Wan with Lightsaber
  Luke with Lightsaber
  Han with Heavy Blaster Pistol
  Leia with Blaster Rifle

Starships (21)-
  Red Leader in Red 1
  Red Squadron X-Wing x3
  X-Wing x10
  X-Wing Squadron x3
  Corellian Corvette x2
  Tantive IV
  Spiral

Weapons (3)-
  X-Wing Laser Cannon x3

Effects (3)-
  Rebel Fleet
  Planet That It's Farthest From
  S-Fiols

Interrupts (12)-
  Direct Assault
  Rapid Fire x2
  All Wings Report In x2
  Organized Attack x4
  Grimtaash x3

Objectives (1)-
Hidden Base/ More Systems Will Slip Through Your Fingers

     What's the best way to deal with Zuckuss in Mist Hunter?  Blow him straight to Mars!
     This is a deck that is actually the way Hidden Base was meant to be.  It's a space deck through and through!  Hidden Base gets in trouble when Security Precautions come into play.  Being able to blow away the Dark's probe ships, you may have a chance to keep your hidden base hidden.

Enjoy!

-Mike, Red 32-


EBO Turbo
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Editorial by: Carl 'Mike' Hardy, Red 32
Date: Apr 25, 2000
Locations (12)-
  Hoth: Main Power Generator (1st Marker)
  Hoth: North Ridge (4th Marker)
  Hoth: Echo Docking Bay
  Hoth: Echo Base Command Center (Warroom)
  Hoth: Echo Base Corridor
  Kessel x2
  Kiffex
  Yavin 4
  Coruscant
  Tatooine
  Corulag

Characters (8)-
  General Carlist Rieekan
  Captain Han Solo x2
  Leia w/ Blaster Rifle
  Talz x3
  WED-9-M1 'Bantha' Droid

Starships (15)-
  X-Wing x10
  X-Wing Squadron x2
  Millenium Falcon x2
  Tantive VI

Effects (9)-
  A New Secret Base
  Rebel Fleet
  Do, Or Do Not
  Wise Advice
  Echo Base Garrison
  Echo Base Operations
  Ice Storm x3

Interrupts (16)-
  How Dide We Get Into This Mess x4
  All Wings Report In x2
  Rebel Barrier x3
  Houjix x2
  Hyper Escape x3
  The Signal
  I Know

     Well, just so that you can prepare for it.  Here's what your usual, run of the mill, EBO decks might look like now that A New Secret Base is out.
     It's main power relies on it's overall speed.  With Secret Base, you can grab Echo Base Garrison and use that to get your Bantha droid and the Warroom (or any Echo Base site with a scomp link for that matter).  Deploy the droid there and play as many How Did We Get Into This Mess's as you can, deploying Echo sites and the cheap to deploy Talz's.  You should be able to grab Echo Base Operations and deploy it by the second turn, third turn at the latest!
     Once EBO is up, deploy systems and X-wings like a mad fiend!  Be sure to save a decent amount of Force for Barriers and Hyper Escapes if you feel you're going up against strong space resistance.
     You have the engredients for the Super Falcon to use as a strike unit if the Dark get's sassy in sapce against you.  Remember to protect yourself with Hyper Escapes and Barriers...  Houjix out of a jam if you have to.  The key to this deck is not battling yet, running like a little child nad draining for insane amounts.
     This may not be the ultimate in EBO tech...  But, it gives you a foundation through which you can build an adequite defense.

-Mike, Red 32-


Test 2 ROCKs
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Date: Jul 29, 2000
Locations (14)-
  Dagobah
  Dagobah: Yoda's Hutt
  Dagobah: Bog Clearing
  Dagobah: Training Area
  Dagobah: Swamp
  Kessel
  Big One x2
  Asteroid Field x6

Characters (11)-
  Captain Han Solo x2
  Leslomy Tacema
  Luke Skywalker x2
  Chewbacca x2
  Wedge Antilles, Red Squadron Leader
  Daughter Of Skywalker
  Yoda

Starships (10)-
  Millenium Falcon x2
  Artoo in Red 5 x2
  Red Squadron 1
  A-Wing x5

Effects (11)-
  Rycar's Run x2
  Asteroid Sanctuary x4
  Anger, Fear, Agression x2
  Squadron Assignments
  Wise Advice
  Honor Of The Jedi

Interrupts (11)-
  A Few Maneuvers x4
  Closer ?! x2
  Rebel Barrier x3
  The Signal x2
  Heading For The Medical Frigate

Jedi Tests (2)-
  Great Warrior
  A Jedi's Strength

Objectives (1)-
  Mind What You Have Learned/ Save You It Can

     This deck focuses on the new strength of Squadron Assignments to get your high maneuver starfighters to the asteroid fields.
     First off, test 1 slows down any Dark Side high Force draining strategies, and test 2 reduces their ability to draw Battle Destiny...  Improving your deck's staying power.
     Start with Heading For The Medical Frigate to grab Wise Advice and Squadron Assignments.  Wise Advice improves your test destiny and softens the blow of any lucky Sense/ Alter draws.  Squadron Assignments is the cornerstone of this deck...  It get's your ships out in a hurry.  The Signals are in there to grab Sanctuaries and Rycar's Runs as needed...  They also recycle a 5 back into your deck.  Honor Of The Jedi eases the pain of Hunt/ Court and Your Destiny direct damage.
     Keep those Rabble Barriers hot as they will prevent any bad guys from trying to nail your ships in the Asteroid Field.  Barrier them and during their next turn, let the asteroid destinie take care of them.  Don't worry about Come Here You Big Coward as you'll easily be able to hang in the Asteroif Field (which are battlegrounds) with your high maneuver fightercraft.
     At the end game, get your A-Wings to the swamp to sink to your used pile and push those Rycar's Runs.  Solo'll be a sinch to pull them off.  Help him out with Closer?!...
     Here's how this deck adds up against various Dark Side strategies:
*Hunt Down:  Don't worry about not being able to Force drain or battle with Luke if they flip their objective.  All you really need him in there for is to stay at an Asteroid Field for the CHYBC requirements.  Honor Of The Jedi will be your saving grace here as it stops the hate from Visage.  With Test 1 in effect and the damage from the Fields and Asteroid Sancturary, this deck will not be able to compete.
Same with Bring Him Before Me.  Test 2 will make the Emperor's Power hard to work because if you can't draw destiny, you can't add to it.
*Court:  He's gonna go for his Bounty Hunter Ships as fast as he can.  Bossk In The Bus and Zuckuss will dies like dogs in the fields, don't worry about them.  Boba Fett and IG-88 will give you problems.  Be sure to Barrier them and track an asteroid field for them later.  If you local game scene likes court, you may want to consider adding in Aim High to stop any retrieval strategies he has in mind.
*Odd and Ops:  Death Star 2 really kicks these strategies in the butt.  While this deck doesn't outrightly defend against these strategies, it depend on the fear factor that other players will...
*TIE swarm:  Again, Aim High will be a must.  Barrier any Dreadnaught foolish enough to go into the fields after you.  The TIEs will be useless after that and asteroid fodder on the next turn.  Instead of going into the fields after you, they'll try to stick it out and drain race you.  You'll have the upper hand with the Sanct and the high Drains from the Big One.  Don't go to them, that's what they want you to do.

Enjoy...

-Mike, Red 32-


Hidden Base, DS2 Style
Deck Design by: Peter Nordstrom
Strategy by: Peter Nordstrom
Date: Aug 16, 2000
Locations (7)-
  Rendezvous Point
  Coruscant 
  Corulag 
  Kessel 
  Kashyyyk 
  Roche 
  Kiffex

Characters (13)-
  Obi-Wan with Lightsaber 
  Luke with Lightsaber 
  Boushh 
  TK-422 
  General Calrissian 
  Nien Numb 
  Wedge Antillies, Red Squadron Leader 
  Ten Numb 
  Derek 'Hobbie' Klivian 
  R2-D2 
  Lietenant Blount 
  Tycho Celchu 
  Colonel Cracken

Starships (10)-
  Home One 
  Liberty 
  Defiance 
  Spiral 
  Nebulon B Frigate x2 
  Gold Squadron 1 
  Red Squardon 1 
  Red Squadron 4 
  Blue Squadron 5

Weapons (6)-
  Heavy Turbolaser Battery x2
  Intruder Missle x2 
  Enhanced Proton Torpedoes 
  X-Wing Laser Cannon 

Effects (11)-
  Slayn & Korpil Facilities 
  Honor of the Jedi 
  Revolution 
  Undercover x2 
  Order to Engage 
  Legendary Starfighter 
  Traffic Control
  Squadron Assignments 
  Do, Or Do Not 
  Your Insight Serves You Well 

Interrupts (10)-
  The Signal x2 
  Rapid Fire x2 
  Stay Sharp 
  Power Pivot 
  Rebel Barrier 
  Desperate Reach 
  Slight Weapons Malfunction
  Heading for the Medical Frigate

Objectives (2)-
  Hidden Base/ More Systems Will Slip Through Your Fingers
  Hidden Base System (any you prefere)

Admiral's Orders (1)-
  Taking Them With Us

     The only problem I found with this deck is that it is kinda slow.
     The squadron assignments really speeds up deploying, and the Undercover spies stop you from losing to ground drains.  The weapons and high destinies in this deck will allow you to rule in space.  You can shot the Executor pretty easily with the Admirals Orders, Ten Numb, Intruder Missle. all you need to draw is a 5, and if you shoot at it with another weapon first, you only gotta draw a 2.  With the Power Pivot you can make it immediately lost.
     Use Stay Sharp to shoot your Heavy Turbolaser Batteries during your control phase to knock out a big ship. This deck seems to be able to beat my 2 dark sides, so next I will work on making those better.
 

-Peter Nordstrom-


Hunt Down And Destroy The Happy Fun Ball
Deck Design by: Carl 'Mike' Hardy, Red 32
Strategy by: Carl 'Mike' Hardy, Red 32
Date: Sep 6, 2000
Locations (11)-
  Yavin 4 (Start)
  Yavin 4: Docking Bay (Start)
  Yavin 4: Massassi War Room
  Yavin 4: Jungle
  Yavin 4: Briefing Room
  Death Star
  Death Star: Trench
  Home One: Docking Bay
  Kiffex
  Coruscant
  Kessel

Characters (19)-
  Luke with Lightsaber x2
  Obi-Wan Kenobi with Lightsaber x2
  Captain Han Solo x2
  Daughter Of Skywalker
  Boshek
  Wedge Antilles Red Squadron Leader x2
  Chewbacca
  Red Leader
  Theron Nett
  Elyhke Rue
  Colonel Feyn Gospec x2
  Rebel Tech x3

Starships (7)-
  Millenium Falcon
  Artoo in Red 5 x2
  Red Squadron 1
  Red 1
  Red 9
  Red 10

Weapons (2)-
  Proton Torpedoes x2

Effects (6)-
  Insurrection (Start)
  Staging Areas (Start)
  Squadron Assignments (Start)
  Goo Nee Tay
  Haven
  Honor Of The Jedi

Interrupts (11)-
  Heading For The Medical Frigate (Start)
  Organized Attack x2
  Fly Casual
  Rebel Barrier x2
  Out Of Nowhere
  Control x2
  Houjix
  The Signal

Epic Events (1)-
  Attack Run

Objectives (1)-
  Massassi Base Operations/ One In A Million

Admiral's Orders (2)-
  Taking Them With Us x2

     I've selected the starting stuff which will be the typical start all the time.  Deploy the Yavin 4: Jungle and one of the Docking Bays on your first turn, if possible.  Then deploy someone to the docking bay to secure the Staging Areas Force generation.  By the third or fourth turn you should have plenty of Force to deploy what you need to, to flip.
     Once you do flip, Daughter of Skywalker and Boshek will be your attack run candidates.  Use Luke and Obi with sticks to secure your Yavin sites or nail any Dark Side straglers, plus they can help defeat Imperial Decree.  With your high ability and the Rebel Techs on Yavin, blowing away the DS should be a snap.
     With the Death Star gone, you have some fighting capability with the Organized Attacks and Out Of Nowhere.  I'll Take The Leader, will ensure your logevity in space.

     Have fun with it, and enjoy!

-Mike, Red 32-


Caleb's EBO
Deck Design by: Caleb Jones
Strategy by: Caleb Jones
Date: Sep 7, 2000
Locations (9)-
  Hoth 
  Hoth: Echo War Room 
  Hoth: Echo Corridor 
  Hoth: Echo Med Lab 
  Hoth: Echo Docking Bay 
  Kiffex 
  Sullest
  Hoth: Main Power Generators (Start)
  Hoth: North Ridge (Start)

Characters (6)-
  Boussh
  Luke with Lightsaber 
  Obi w/ Stick 
  Ishi Tib x3

Starships (14)-
  Home One 
  Tantive 4 
  X-Wing x11 
  Red Leader In Red One

Vehicles (8)-
  Snowspeeder x8

Weapons (2)-
  X-Wing Laser Cannon x2

Devices (1)-
  Landing Claw

Effects (9)-
  A New Secret Base (Start)
  Rebel Fleet 
  Yarna x2 
  Maneuver Flaps x2 
  Incom Corporation 
  Echo Base Operations 
  Haven 

Interrupts (11)-
  Control x2 
  Signal x4 
  Narshadda Wind Chimes 
  Orginized Attack x2 
  All Wings Report In x2

Simple and easy to play,  get EBO goin' and then use Incom Corporation to boost up the T-47's and the X-wings for battling.  With EBO X-wings are real cheap.  Beatdown with speeders and X-wings.  Only problem I see is maybe a manipulation deck.

-Caleb Jones-