Click here for larger image... |
Trade
Federation Tank, Assault Division
Review by: Carl 'Mike' Hardy, The Flight
Leader, Red 32
08/03/00
What is the one
problem facing many tank decks nowadays? Destiny. Tanks themselves
have a horrid destiny of 2, their main weapons pack an unsightly destiny
of 1. Pack enough of these low destiny cards and you'll put your
decks destiny ratio right down the sewer...
This was a big
problem for tank themed decks back in the days of Menace Of darth Maul.
There were tanks decks out there... But, often times they were forced
to water down the deck with high-destiny/ low-power character to make up
for the tanks attrocious destiny.
Suddenly, with
The Jedi Council, this new Blue Dot tank burst onto the scene. It
sported a destiny of 5! For a mere sacrifice of one point in power,
you got a less damaging ground unit, with a higher destiny and a much more
flexible deck building dot.
This particular
machine, like it's red dot cousin, the Armored Division Tank, it carries
a bonus at the Naboo Battle Plains.
The key to this
card, however, is it's deck building dot. Because it's a blue dot
card, it doesn't interfere with the other high profile cards you'd normally
have to take out in favor of red dot tanks. Now, your Darth Maul
or Aurra Sing decks can have a nice taste of tank along with them!
Red 32's Power Ratings:
Looks = 6.0
A cool oblique
frontal shot. This picture lends the impression of the fact that
it was a hover tank and it had some heavy guns on it.
Offensive Capacity = 7.0
It sports a lower
base power (but, not less than it's deploy).
Defensive Capacity = 6.0
If it get's beaten,
it won't hurt as bad as other tanks would.
Flexibility = 5.0
The 5 destiny
and blue deck building dot makes this card a great addition to any deck
needing to fill in some blue deck slots. Not too expensive, decent
power and nominal damage makes this card very veristile in many deck styles.
Red 32's Combos:
Death From Above + Blaster Rifle + Trade
Federation Tank = Destiny 5's and 6's all around!
This Is Too Close + Trade Federation Tank,
Armored Division + Trade Federation Tank, Assault Disiion = By being able
to put out two tanks a turn, you'll have Naboo locked down in no time! |