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Ben Kenobi
Review by: Tom Thigpen
Edited by: Carl 'Mike' Hardy, Red 32
02/17/99

     Who wants another main?  Say Hell Yeah!!!
     Overall, your typical Old Fossil, except with an irritating deployment restriction.   Stats wise, he's as good as Obi: Jedi Knight ability for  battle destiny and SAC, comparable power and forfeit for battles.
     Ben's game text is where he really shines.  First off, adding 2 to his dueling total makes Epic Duel a dicey option for the Dark Lord.  Focused Attack is a necessity against Ben.  This can be pivotal when playing against your typical Hunt Down And Destroy The Jedi Strategies.   Secondly, Ben has a "built in" Old Ben, able to restore characters lost at the same site to normal!  Reviving other characters lost form the same site makes him extremely good in  battles where you and your opponent have almost equal power and both have to forfeit characters. Your opponent loses his characters and you keep your power right there instead of in your lost pile. 
     Is Ben better than Obi-Wan?  You be the judge.

Red 32's Combos:
Ben Kenobi + Obi-Wan's Lightsaber + Lightsaber Proficiency = +2 to Duelling totals, power +3 in battles, Force drain +2 at sites...  Main's and Toys?  Hell Yeah!!!
Ben Kenobi + Luke With Lightsaber + Gift Of The Mentor + The Force Is Strong With This One = It's elementary my dear Lord Vader, YOU are beaten...
Ben Kenobi + Talz = "I just can't seem to get rid of those two!!!"
Ben Kenobi + Ellorrs Madak + Red 5 + Proton Torpedoe = Attack Run?  Hell Yeah!!!

Red 32's Power Ratings:
Ground = 10.0
Space = 3.0


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Bothan Spy
Review by: Carl 'Mike' Hardy with Tom Thigpen
Edited by: Carl 'Mike' Hardy, Red 32
03/06/99

     Kind of looks like the Wolfman....
     A non-Unique Light Side spy?  No deployment restrictions (unlike the henous Probe Droid)?  Able to make Death Star Plans really profitable?  Where do I sign?
     With the arguable exception of Artoo, the Bothan Spy is one of the best spy available to the Light Side.
     It's deploy and forfiet is typical among most non-unique characters.  It has low power, but the ability of 2 lets you get a battle destiny if you need it.  As a spy, the Bothan can deploy anywhere.  As a Non-unique, he's immune to M'iiyoom Onith and Abyss, and can be used with the Barganing Table.  He's also a Bothan, making him a must in Bothuwai Operatives with Local Uprising decks.
     His formidable use of Death Star Plans make's him really valuable...  The ability to make Death Star Plans immune to Alter and adding a destiny to the Force retrieval is astounding.  Close to half your deck may de retrieved with a single completed Death Star Plans on a good set of destiny draws.
Tom Thigpen provided a deck that makes very good use of this...  The Bothan Regenorator.

Red 32's Combos:
Bothan Spy + Undercover = No Force drain for you.
Bothan Spy x2 + Undercover + Barganing Table = No Force drain for you.
Bothan Spy + Undecover + Death Star Plans = The "Untouchable" Force retrieval system.

Red 32's Power Ratings:
Ground = 4.5 (9.0 Bothuwai Operatives Deck)
Space = 6.0 (Force drain stopper)


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Chewbacca Of Kashyyyk

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Endor ScoutTrooper

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Wuta
mages
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Luke Skywalker, Jedi Knight
Review by: Carl 'Mike' Hardy, The Flight Leader, Red 32
06/28/00

     This final incarnation of the Luke persona is indeed the best one!  When they said the this Luke (and Vader) would have the highest numbers in the game...  They weren't kidding!
     With a power of six, he now out-powers the old man, Obi-Wan, and finally comes on par with the pre-Death Star II Vader personae.  With his ability of six, he now has finally joined the ranks of the Jedi Knights and can Smoke Screen with the best of them!
His deploy cost is rather pricy, but, that can be illiminated by using him on Endor (high Force drain potential there) or in a Profit Strategy.
     Only adding 2 to anything he pilots, he's not such a great bush pilot anymore.  However, with his stats, you probably won't wanna put him in space anyway.  Arm him with a stick and his hefty power goes up by another 2!  Now, he outpowers all the Vaders and is 1 less away from being a piloted Blizzard Walker!  And, with three sticks to choose from (the generic, Anakin's or his own lightsaber), he's more than likely to come out of the deck fully armed and dangerous!  This farm boy's packin' heat!
     Does the Dark Side like to duel where you play?  This guy makes dueling a real nightmare for the Dark Side!  He'll automatically yank 3 points off of any attempt to cross him over to the Dark Side.
     Example:  The Dark plays Vader's Obsession using Epic Duel.  Let's say you lose the duel by 1 point.  You may now elect to cross Luke over to the Dark Side.  Thus, Luke game text kicks in and subtacts 3 off of Dark's dueling destiny.  Suddenly, you just won the duel.  This farm boy ain't whinin' anymore!
     Finally, and probably most importantly, he's got monsterous immunity to attrition.  He's a walking tank!  Normally, he's immune to anything less than 5.  Put him alone or with his stick and he's now immune to anything less than 6!  Alone and with his stick, immune to anything less than 7!  The Emperor and Yoda are the only characters who have it better!  This farm boy ain't goin' nowhere!
All in all, this farm boy's one tough mutha!

Red 32's Combos: 
Luke Skywalker, Jedi Knight + Luke's Lightsaber + The Force Is Strong With This One + Warrior's Courage + Krayt Dragon Howl = Power 8, immune to attrition <7, drawing 4 or 5 destiny...  Cancel one of those Tarkin! 
Luke Skywalker, Jedi Knight + I Feel The Conflict + Anakin Skywalker = Win a few battles and then turn around and cross Vader! 
Luke Skywalker, Jedi Knight + Order To Engage = Imperial, "You wanna fight him?"  Imperial 2, "No, I don't wanna fight him...  You fight him." 
Imperial, "I'm not gonna fight him...  YOU fight him." 
Imperial 2, "OK, Mister Skywalker?  We really don't wanna fight you, so here...  We'll just lose the three Force...  Sorry to bother you."

Red 32's Power Ratings: 
Ground = 10.0 (11.0 with his stick, 12.0 alone and with his stick!)
Space = 7.5

mages
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Wedge Antilles, Red Squadron Leader
Review by: Carl 'Mike' Hardy, The Flight Leader, Red 32
08/03/00

     The latest incarnation of the Wedge Persona definitely has one of the largest titles in the card game...  I'm sure glad they didn't come up with General Lando Calrissian, Gold Squadron Leader (sheesh!).
     There are lots of Wedge fans out there!  Many of you are really going to like the fact that Wedge's now got a little higher ability now (Ability 3).  Now, he's definitely a main character.  Infortuneately, Insurrection no longer works on him...
     His power of 3 is also on par with his other not-so-popular persona, Commander Wedge Antilles.  All the while maintaining his low deploy of 3.  All this for a minor sacrifice in destiny.
     What make's this wedge a real nice addition to any deck is his game text.  The adding 3 to anything he pilots is usual fair for this Corellian.  But, if you put him behind the controls of anything and he'll let you draw destiny if you couldn't normally.  This really demonstrates his skill at piloting.
     The final portion of his game text is what makes this guy shine.  Stick him with any Red or Rogue Squadron pilot and he can cancel a battle destiny for you.  This can get you out of a lot of tight jams, especially with the Emperor's Power out there to ruin your day.  This can mean life or death in the clouds, where destiny means everything!

Red 32's Combos: 
Wedge Antilles, RSL + Red Squadron 1 + Darklighter Spin = Power 6, immune to attrition <5, and when he draws his battle destiny, he can use Red Squad 1's maneuver of 6 (Red Squadron 1 IS Red 2, FYI).
Wedge Antilles, RSL + Luke Skywalker + Antilles Maneuver = Since the farm boy's a Red Squadron pilot, Wedge will cancel one of the Dark's battle destiny...  That it, should he be able to draw one since Antilles Maneuver can remove one of his starsfighters or combat vehicle from the battle.

Red 32's Power Ratings: 
Ground = 6.5
Space = 9.8

mages
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Lieutenant Tarn Mison
Review by: Carl 'Mike' Hardy, The Flight Leader, Red 32
08/07/00

     I didn't know Dennis Miller was in Star Wars...
     Tran Mison is one of those unsung rares out of the Special Edition set.  He didn't really have a lot of things going for him.  He didn't have a matching ship, he only worked well with weapons and against Imperial crafts with characters aboard.
     Back then, there just wasn't a need for such a character.  For one thing, typical Imperial space tactics was dumping a ton of TIEs to a location with some minor backup from a nearby Dreadnaught.  Or, more still, the infamous Bounty Hunter ships, with their multiple destiny draws, immunity to attrition and battle destiny cripplers.
     Death Star 2 makes this guys really nice.  Let's find out why:
     The numbers:  Deploying for 2, he gives you an average rebel pilot...  A little weak in the power department, but, you'll most likely not have him running around on the ground.  His ability and forfiet is an par with the other rebel pilot fare.  He's got a nice destiny of 3, but, no warrior icon.
     The text:  He was made for unique rebel starfighters!  And, he's got a lot to pick from!  Pick one out for him and he'll deploy for 1 Force less...  Making him one of the cheaper pilots you can pick from.
     Here's where he shines...  If he fires a starship weapon at something, the characters aboard the target are suddenly forfiet = 0!  This really kicks, especially nowadays where Imperial Arrest Order is hopping up those guys' forfiet to heinous levels!
     Death Star 2 made this guy gold with the inclusion of the Admiral's Orders, I'll Take The Leader.  Now, players must put pilot characters aboard their ships or suffer a power penalty.  Now, Mr. Tarn "Shoot 'Em Up" Mison has something to use his game text with.
Not only does he deploy less on a unique starfighter, but, while I'll Take The Leader's on the table, the ship's immune to attrition less than 4 and he can start making use of his cool text to make the Dark Side wince as they march the Imperial Navy's finest straight to the lost pile!

Red 32's Combos: 
Lt. Tarn Mison + Blue Squadron 5 + Concussion Missles = Add 3 to the weapon destiny when you target any starfighter or squadron and anyone on board is now forfiet = 0!
Lt. Tarn Mison + Concentrate All Fire + Superficial Damage = You know he'll be using weapons.  Make these weapons work for him!

Red 32's Power Ratings: 
Ground = 2.0
Space = 6.5

mages
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Tycho Celchu
Review by: Carl 'Mike' Hardy, The Flight Leader, Red 32
08/10/00

     Look closely at his picture on the card.  Is he actually carrying a Grey Squadron helmet?
     Tycho has one of the coolest names in the game.  In fact, I have half a mind to name my kid after that...  Wouldn't it be cool to be sitting in my lazy boy, all old and decrepid and yell out in my best senior citizen voice, "Hey Tycho!  Fetch me mylanta and some Preperation H."  Imagine the hell this kid would go through in school with a name like Tycho.
     Well, weirdly cool names like Tycho aside, let's take a look at what this rare character can do for your deck.
     First of all you'll notice that he's a spy.  Good for infiltrating popular Imperial hangouts like the Endor: Bunker, Executor: Holotheater and Death Star 2: Throne Room. Also good for locking down those annoying gazillion-point force drains at the Cantina or something when Undercover.
     His numbers, well, for a deploy of 3, you get a 2/2 Rebel whose both a pilot and a warrior with a forfiet of 4.  I'm not sure what that extra point in deploy is for...  Just because he's a spy doesn't make him THAT great!
     He's got good game text, though.  He deploys for less on his matching ship, Green Squadron 3...  That makes up for his expense.  He also adds 3 to power of any starfighter he pilots (that means keep him off the Cruisers and let the Mon Calamari do their job!).
     The best part of his game text is that if he's in any X-wing or on his matching fighter, he lets you draw battle destiny if you normally can't.  It's kind of like a built in Rebel Fight Suit.  That offers a lot of flexability, 'cause there's a ton of x-wings out there for him to choose from.

Red 32's Combos: 
Tycho Celchu (gesundheit) + Green Squadron 3 = Power 6, immune to anything less than 4 and can draw battle destiny if not able to otherwise.  All for only 3 Force.
Tycho Celchu (gesundheit) + Any X-wing + Organized Attack = Power 7, draws destiny and is totally immune to attrition.  Toss on some X-wing laser cannons and really have some fun!
Tycho Celchu (gesundheit) + Blastech E-11B Blaster Rifle + Undercover + Sorry About The Mess = A nasty combo that could potentially clear a site all in one control phase. Or at least leave some scrub behind for a beatdown.

Red 32's Power Ratings: 
Ground = 2.5
Space = 6.5

mages
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Biggs Darklighter
Review by: Carl 'Mike' Hardy, The Flight Leader, Red 32
08/24/00

     When I was collecting Premier when the game first came out I kept drawing this guy and his ship, Red 3...  I had TONs of them!  I couldn't trade them away because everybody else had tons of them too!
     Biggs Darklighter, the mustached fall-guy from Star Wars A New Hope.  Is there rare card that everybody has gazillions of.  Let's take a look at what he can do for you!
     Like many pilots and 2/2 scrubs, he deploys for 2 and sports a 2 power and 2 ability. He's both a warrior and a pilot with a 2 destiny.  His forfiet however, is a very, very nice 5 (hop that up to seven with Insurrection).
     His game text is pretty much Red 3 specific.  He adds 2 to power of any starship he pilots (or combat vehicles).  On Red 3, he also add 1 to it's maneuver and draws a battle destiny if unable to normally.  You'd think he'd do something special with his little buddy Luke...  But, such is not the case here.
     In fact, except for the little quote in his lore, you wouldn't have guessed Biggs even knew Luke.
     Because of his somewhat lacking game text, he always seemed to find his way back to binder fodder.  Death Star II with Squadron Assignments gave this guy a new lease on life.  Now, with a maneuver 5 Red 3 that Draws battle destiny if unable to otherwise and, with I'll Take The Leader on the table, is immune to attrition <4, Biggs is actually a good card.  FYI:  Be sure to put an Astromech droid in Red 3 before you try to head off to another system with it, though...

Red 32's Combos: 
Biggs Darklighter + Luke Skywalker + Old Times = Old Times clearly depicts just how close these two were...  On Tatooine, they can really kick Dark Butt.  In an Attack Run... Death Star go boom!
Biggs Darklighter + Derek 'Hobbie' Klivian = Power 6, destiny draw and a total forfiet of 13 with Insurrection out!  To bad Biggs can't be in a Battle Of Endor tournament.

Red 32's Power Ratings: 
Ground = 2.5
Space = 6.5